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Game planning & development

From core gameplay
to web release and an operations plan.

We plan and develop WebGL, Telegram and mobile games around your project goals. Agree the platform, multiplayer features, servers and operating responsibilities to define the builds and deliverables you need.

View package budgets

Released web games

Real-time competitive games,
from planning to web launch.

Ablecity handled planning, full development, and web launch for ODDSHOT and RUMBLEPOP. View the gameplay trailers and visit the live services to see the delivered games.

If the video does not play, open the video file. Open the ODDSHOT video file

Gameplay trailer · 30 seconds

ODDSHOT

Real-time competitive multiplayer game

Web service liveGoogle Play release planned
Ablecity delivery scope
Planning, full development, and web launch

Registration and login are required to play.

If the video does not play, open the video file. Open the RUMBLEPOP video file

Gameplay trailer · 30 seconds

RUMBLEPOP

Real-time competitive multiplayer game

Web service liveGoogle Play release planned
Ablecity delivery scope
Planning, full development, and web launch

Registration and login are required to play.

Development services

Development platforms
and operating support.

Browser

Unity WebGL

Evaluate core gameplay in a browser without an app installation.

Scope the WebGL build, basic server, ranking and admin tools.

Explore WebGL game development

Telegram / Games

Telegram Mini Game

Review how players launch and share games in Telegram communities.

Scope the Bot, Mini App, ranking, sharing and reward structure.

Explore Telegram game development

Telegram / Services

Telegram Mini App

Build booking, ticketing, commerce and community flows.

Agree the payment, form, QR and notification features you need.

Explore Mini App development

Operations

LiveOps

Define the operating work needed after launch.

Agree events, balancing, bug fixes and server monitoring in the operations contract.

Discuss LiveOps

These are possible project components. Features and deliverables vary by package. Confirm the actual scope in the estimate and contract.

Development packages

Compare timelines, starting budgets and inclusions.

View package budgets

Timelines and budgets vary by genre, multiplayer requirements, Web3 integration, server operations and release platform.

On smaller screens, scroll the table horizontally to review inclusions and exclusions.

PackageTimelineStarting BudgetIncludedExcluded
Game Concept Audit1-2 weeksKRW 5M-10MGenre/BM/policy/technical risk reviewDevelopment
WebGL Prototype4-6 weeksKRW 25M-50MCore loop, WebGL buildAdvanced realtime multiplayer
Telegram Mini Game4-8 weeksKRW 30M-80MBot, Mini App, ranking, sharingToken legal review
Multiplayer MVP8-12 weeksKRW 60M-150MRealtime server, room, ranking, adminLarge-scale concurrency optimization
Mobile Game MVP12-20 weeksKRW 120M-300MUnity/Unreal, iOS/Android, QAMarketing / UA
Web3/TON Integration+2-8 weeksKRW 20M-100M+TON Connect, wallet, reward designLegal opinion
LiveOps RetainerMonthlyKRW 3M-15M/moServer, bugs, events, balance, reports24/7 NOC

Confirm separately whether original artwork and sound licences, store accounts, cloud costs, marketing, legal review and 24-hour monitoring are included.

Development process

From the initial review
to QA, release and operations.

Review the gameplay loop and technical and policy risks first. Test the core experience with a prototype, then proceed with the agreed MVP, QA and release preparation. Post-launch operations are defined in a separate contract and SLA.

  1. 01

    Requirements review

    3–5 days

    Review requirements, genre, platform and risks to decide whether to proceed or hold.

  2. 02

    Concept review

    1–2 weeks

    Review the gameplay loop, business model, technical complexity and budget.

  3. 03

    Prototype

    4–6 weeks

    Use a playable build to test assumptions about enjoyment and repeat play.

  4. 04

    MVP development

    8–12 weeks

    Implement the agreed login, server, ranking, payment/reward and admin features.

  5. 05

    Release preparation

    2–4 weeks

    Prepare QA, deployment, policy checks and monitoring criteria.

  6. 06

    LiveOps

    Monthly

    Review events, balance, bugs and metric reports to decide whether to continue operations.

Confirm deliverables in the contract.

  • Client builds for release and agreed server integration
  • Admin, ranking, reward and event operation tools
  • QA checklists, deployment documents and policy review notes
  • LiveOps reports and monthly improvement proposals

Each item is discussed for your project. Actual deliverables and operating support are confirmed in the estimate and contract.

Web3 and platform policies

Scope Web3 features
after reviewing the policies.

TON integration

Review TON Connect wallet integration and the reward structure.

NFT / Token

Token and NFT features are implemented after reviewing country, platform and store policies.

P2E

Guaranteed-return or speculative models are excluded from the standard development scope or require a separate legal review.

Store Policy

Review App Store and Google Play review and payment policies before mobile development.

Operating risks

Address bots, abuse, fraudulent rewards and server costs in the initial design.

International release

Release countries, payments, languages and time-zone coverage affect the estimate and schedule.

Estimate and contract terms

Questions before an estimate or contract.

Will source code be handed over?

The handover scope is defined by the contract and completion of the final payment.

Are server costs included?

Cloud servers, external APIs and LLM usage may be excluded from the base estimate.

Can Web3 features be implemented immediately?

Implementation and scope are decided after reviewing country, platform and store policies.

Can you provide operations for an existing game?

We review the existing build and server structure before estimating a separate LiveOps scope.

Game development inquiries

Tell us about the game
you plan to release.

Tell us the platform, core gameplay, target schedule and budget. Include reference games or an existing build if available. We review the initial scope against development deliverables and operating responsibilities.

What to prepare for your brief

  • Project type: WebGL / Telegram / Mobile / LiveOps
  • Genre, multiplayer requirements and Web3 integration needs
  • Budget, target release date and any existing brief, design or source code
  • Whether you need release work only or monthly operations as well
Submit a Game & Mini App brief