Game planning & development
From core gameplay
to web release and an operations plan.
We plan and develop WebGL, Telegram and mobile games around your project goals. Agree the platform, multiplayer features, servers and operating responsibilities to define the builds and deliverables you need.
View package budgets ↗
PLAY / LAUNCH / OPERATE+
Agree project deliverables and responsibilities.
Released web games
Real-time competitive games,
from planning to web launch.
Ablecity handled planning, full development, and web launch for ODDSHOT and RUMBLEPOP. View the gameplay trailers and visit the live services to see the delivered games.
Gameplay trailer · 30 seconds
ODDSHOT
Real-time competitive multiplayer game
Web service liveGoogle Play release planned
- Ablecity delivery scope
- Planning, full development, and web launch
Registration and login are required to play.
Gameplay trailer · 30 seconds
RUMBLEPOP
Real-time competitive multiplayer game
Web service liveGoogle Play release planned
- Ablecity delivery scope
- Planning, full development, and web launch
Registration and login are required to play.
Development services
Development platforms
and operating support.
Browser
Unity WebGL
Evaluate core gameplay in a browser without an app installation.
Scope the WebGL build, basic server, ranking and admin tools.
Explore WebGL game development ↗
Telegram / Games
Telegram Mini Game
Review how players launch and share games in Telegram communities.
Scope the Bot, Mini App, ranking, sharing and reward structure.
Explore Telegram game development ↗
Telegram / Services
Telegram Mini App
Build booking, ticketing, commerce and community flows.
Agree the payment, form, QR and notification features you need.
Explore Mini App development ↗
Mobile
Mobile Game MVP
Evaluate gameplay and QA before a store release.
Scope the Unity/Unreal MVP, QA and store preparation.
Explore mobile game development ↗
Operations
LiveOps
Define the operating work needed after launch.
Agree events, balancing, bug fixes and server monitoring in the operations contract.
Discuss LiveOps ↗
These are possible project components. Features and deliverables vary by package. Confirm the actual scope in the estimate and contract.
Timelines and budgets vary by genre, multiplayer requirements, Web3 integration, server operations and release platform.
On smaller screens, scroll the table horizontally to review inclusions and exclusions.
| Package | Timeline | Starting Budget | Included | Excluded |
| Game Concept Audit | 1-2 weeks | KRW 5M-10M | Genre/BM/policy/technical risk review | Development |
| WebGL Prototype | 4-6 weeks | KRW 25M-50M | Core loop, WebGL build | Advanced realtime multiplayer |
| Telegram Mini Game | 4-8 weeks | KRW 30M-80M | Bot, Mini App, ranking, sharing | Token legal review |
| Multiplayer MVP | 8-12 weeks | KRW 60M-150M | Realtime server, room, ranking, admin | Large-scale concurrency optimization |
| Mobile Game MVP | 12-20 weeks | KRW 120M-300M | Unity/Unreal, iOS/Android, QA | Marketing / UA |
| Web3/TON Integration | +2-8 weeks | KRW 20M-100M+ | TON Connect, wallet, reward design | Legal opinion |
| LiveOps Retainer | Monthly | KRW 3M-15M/mo | Server, bugs, events, balance, reports | 24/7 NOC |
Confirm separately whether original artwork and sound licences, store accounts, cloud costs, marketing, legal review and 24-hour monitoring are included.
Development process
From the initial review
to QA, release and operations.
Review the gameplay loop and technical and policy risks first. Test the core experience with a prototype, then proceed with the agreed MVP, QA and release preparation. Post-launch operations are defined in a separate contract and SLA.
- 01
Requirements review
3–5 days
Review requirements, genre, platform and risks to decide whether to proceed or hold.
- 02
Concept review
1–2 weeks
Review the gameplay loop, business model, technical complexity and budget.
- 03
Prototype
4–6 weeks
Use a playable build to test assumptions about enjoyment and repeat play.
- 04
MVP development
8–12 weeks
Implement the agreed login, server, ranking, payment/reward and admin features.
- 05
Release preparation
2–4 weeks
Prepare QA, deployment, policy checks and monitoring criteria.
- 06
LiveOps
Monthly
Review events, balance, bugs and metric reports to decide whether to continue operations.
Confirm deliverables in the contract.
- Client builds for release and agreed server integration
- Admin, ranking, reward and event operation tools
- QA checklists, deployment documents and policy review notes
- LiveOps reports and monthly improvement proposals
Each item is discussed for your project. Actual deliverables and operating support are confirmed in the estimate and contract.
Web3 and platform policies
Scope Web3 features
after reviewing the policies.
TON integration
Review TON Connect wallet integration and the reward structure.
NFT / Token
Token and NFT features are implemented after reviewing country, platform and store policies.
P2E
Guaranteed-return or speculative models are excluded from the standard development scope or require a separate legal review.
Store Policy
Review App Store and Google Play review and payment policies before mobile development.
Operating risks
Address bots, abuse, fraudulent rewards and server costs in the initial design.
International release
Release countries, payments, languages and time-zone coverage affect the estimate and schedule.
Estimate and contract terms
Questions before an estimate or contract.
Will source code be handed over?
The handover scope is defined by the contract and completion of the final payment.
Are server costs included?
Cloud servers, external APIs and LLM usage may be excluded from the base estimate.
Can Web3 features be implemented immediately?
Implementation and scope are decided after reviewing country, platform and store policies.
Can you provide operations for an existing game?
We review the existing build and server structure before estimating a separate LiveOps scope.